Scenic Route
A downloadable game for Windows
Scenic Route is a puzzle game of constructing train tracks. Use the limited space you have to its maximum to construct the longest track you can.
Create a basic track, then incrementally improve your route to maximise your score.
Channel your inner perfectionist and aim for the gold medal on every level!
How to play
Try to build the longest route you can between each coloured pair of stations! Each tile of track is worth one point, but tiles next to a landmark are worth two points. Your overall score is the lowest individual route score, so you need to try to average out your route lengths. Getting any medal on a level will unlock the next.
Controls
Left click: Place track
Right click: Remove track
Escape: Pause
Operating Systems
A Windows executable is provided.
Additionally, the game works on Linux, and was in fact developed entirely on Ubuntu. If you have Steam and Proton, then the Windows executable works perfectly. If you'd rather run it fully natively: there isn't really an easy way to distribute apps written in the Ruby programming languages on Linux, so source code is provided on GitHub. If you're comfortable with the command line, building it it is a breeze.
Settings
There are a handful of launch options to change common settings:
Option (replace the areas in <>) | Description | Default |
---|---|---|
--fullscreen=<true/false> | Controls whether the game launches fullscreen (true) or windowed (false). | Fullscreen (true) |
--width=<pixels> | The resolution width. | 1920 |
--height=<pixels> | The resolution height. | 1080 |
--volume=<ratio> | The volume of game sounds, between 0 and 1. 0 mutes all audio, while 1 is 100% volume. | 50% (0.5) |
Status | Released |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Aaron Christiansen |
Genre | Puzzle |
Tags | 2D, Pixel Art, Top-Down |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Interactive tutorial |
Comments
Log in with itch.io to leave a comment.
Great game with even some potential for community content. I got gold in all levels, then went through them once more to see where I can get better score. I haven’t faced any gameplay bugs, saving also worked fine. Tutorial, sound and few little animations here and there show quite a high level of polish.
I cloned the repository, thanks for providing the code. I could not start it at first as code parts were not able to see media folder. Prepending ‘../’ to the paths to “res” folder in several of those manager classes helped. I am not sure how it was supposed to work without these changes, maybe "res" folder was just recently moved…
The drawing is at its best when one makes a continuous line. When one wants to than change the line a bit, train tracks get really snap-happy so one often needs to clear the area of all pieces and then draw the new one instead of just correcting a small. It seemed, for some weird reason, tracks like to snap downward the most. This behaviour can cause issues at tight spaces, especially at Level 10. There are two red stations separated by just two tiles – any change of route between these stations makes those two tracks leading into stations snap together instead which results in quite a hassle of making them lead into stations again.
Few more ideas for changes
The code seems to actually be on the verge of being overdocumented but I am still looking forward to silting through the innards of SR to gain some ideas for my own projects.